AI Insights · Timothy · January 2023
Top 5 Idler Games on Android in Netherlands, Q4 2022
A detailed look at the performance of the top 5 idler games on the Android platform in the Netherlands during Q4 2022, based on data from Sensor Tower.
In the fourth quarter of 2022, the top 5 idler games on the Android platform in the Netherlands showed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Gold & Goblins: Idle Merger from AppQuantum saw fluctuating weekly revenue, peaking at approximately $10.5K in the week of October 24. Weekly downloads experienced a dip mid-quarter but bounced back to 1.4K by the end of December. Active users showed a slight decline from 11.3K to 9.4K throughout the quarter, with a notable uptick in the final week.
Idle Lumber Empire, also from AppQuantum, had a consistent revenue stream, with a significant increase to $5.8K in the last week of December. Downloads varied, peaking at 3.2K in early October before stabilizing around 2.2K by the end of December. Active users decreased from 6.8K to 4.7K over the quarter but saw a slight recovery in the final weeks.
Eatventure by Lessmore UG experienced a steady rise in revenue, reaching approximately $4.2K in the last week of December. Downloads were highest at the beginning of the quarter, with 9.5K in late September, followed by a gradual decline to around 4K by the end of December. Active users followed a similar trend, peaking at 16.4K in late October and settling at 11.6K by the end of the year.
Idle Miner Tycoon: Gold & Cash from Kolibri Games showed modest revenue growth, with a peak of $2.5K in the last week of December. Downloads remained relatively stable, with minor fluctuations around 1.5K throughout the quarter. Active users saw a decline from 28.1K to 24.7K, with a noticeable drop in early December.
Idle Office Tycoon- Money game by Warrior Game had a varied revenue performance, reaching a peak of $5.3K at the end of September and stabilizing around $1.7K by the end of December. Downloads showed a significant increase mid-quarter, peaking at 1.8K in late October and stabilizing around 1.6K by the end of the year. Active users saw a decline from 5.5K to 3.9K, with a slight recovery in the final weeks of December.
For more detailed insights and data on app performance, visit Sensor Tower.